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// Copyright (c) 2018-2019 Parity Technologies (UK) Ltd.
//
// Licensed under the Apache License, Version 2.0 or MIT license, at your option.
//
// A copy of the Apache License, Version 2.0 is included in the software as
// LICENSE-APACHE and a copy of the MIT license is included in the software
// as LICENSE-MIT. You may also obtain a copy of the Apache License, Version 2.0
// at https://www.apache.org/licenses/LICENSE-2.0 and a copy of the MIT license
// at https://opensource.org/licenses/MIT.
// This module contains the `Connection` type and associated helpers.
// A `Connection` wraps an underlying (async) I/O resource and multiplexes
// `Stream`s over it.
//
// The overall idea is as follows: The `Connection` makes progress via calls
// to its `next_stream` method which polls several futures, one that decodes
// `Frame`s from the I/O resource, one that consumes `ControlCommand`s
// from an MPSC channel and another one that consumes `StreamCommand`s from
// yet another MPSC channel. The latter channel is shared with every `Stream`
// created and whenever a `Stream` wishes to send a `Frame` to the remote end,
// it enqueues it into this channel (waiting if the channel is full). The
// former is shared with every `Control` clone and used to open new outbound
// streams or to trigger a connection close.
//
// The `Connection` updates the `Stream` state based on incoming frames, e.g.
// it pushes incoming data to the `Stream`'s buffer or increases the sending
// credit if the remote has sent us a corresponding `Frame::<WindowUpdate>`.
// Updating a `Stream`'s state acquires a `Mutex`, which every `Stream` has
// around its `Shared` state. While blocking, we make sure the lock is only
// held for brief moments and *never* while doing I/O. The only contention is
// between the `Connection` and a single `Stream`, which should resolve
// quickly. Ideally, we could use `futures::lock::Mutex` but it does not offer
// a poll-based API as of futures-preview 0.3.0-alpha.19, which makes it
// difficult to use in a `Stream`'s `AsyncRead` and `AsyncWrite` trait
// implementations.
//
// Closing a `Connection`
// ----------------------
//
// Every `Control` may send a `ControlCommand::Close` at any time and then
// waits on a `oneshot::Receiver` for confirmation that the connection is
// closed. The closing proceeds as follows:
//
// 1. As soon as we receive the close command we close the MPSC receiver
// of `StreamCommand`s. We want to process any stream commands which are
// already enqueued at this point but no more.
// 2. We change the internal shutdown state to `Shutdown::InProgress` which
// contains the `oneshot::Sender` of the `Control` which triggered the
// closure and which we need to notify eventually.
// 3. Crucially -- while closing -- we no longer process further control
// commands, because opening new streams should no longer be allowed
// and further close commands would mean we need to save those
// `oneshot::Sender`s for later. On the other hand we also do not simply
// close the control channel as this would signal to `Control`s that
// try to send close commands, that the connection is already closed,
// which it is not. So we just pause processing control commands which
// means such `Control`s will wait.
// 4. We keep processing I/O and stream commands until the remaining stream
// commands have all been consumed, at which point we transition the
// shutdown state to `Shutdown::Complete`, which entails sending the
// final termination frame to the remote, informing the `Control` and
// now also closing the control channel.
// 5. Now that we are closed we go through all pending control commands
// and tell the `Control`s that we are closed and we are finally done.
//
// While all of this may look complicated, it ensures that `Control`s are
// only informed about a closed connection when it really is closed.
//
// Potential improvements
// ----------------------
//
// There is always more work that can be done to make this a better crate,
// for example:
//
// - Instead of `futures::mpsc` a more efficient channel implementation
// could be used, e.g. `tokio-sync`. Unfortunately `tokio-sync` is about
// to be merged into `tokio` and depending on this large crate is not
// attractive, especially given the dire situation around cargo's flag
// resolution.
// - Flushing could be optimised. This would also require adding a
// `StreamCommand::Flush` so that `Stream`s can trigger a flush, which
// they would have to when they run out of credit, or else a series of
// send operations might never finish.
// - If Rust gets async destructors, the `garbage_collect()` method can be
// removed. Instead a `Stream` would send a `StreamCommand::Dropped(..)`
// or something similar and the removal logic could happen within regular
// command processing instead of having to scan the whole collection of
// `Stream`s on each loop iteration, which is not great.
mod control;
mod stream;
use crate::{
error::ConnectionError,
frame::header::{self, Data, GoAway, Header, Ping, StreamId, Tag, WindowUpdate, CONNECTION_ID},
frame::{self, Frame},
pause::Pausable,
Config, WindowUpdateMode, DEFAULT_CREDIT,
};
use futures::{
channel::{mpsc, oneshot},
future::{self, Either},
prelude::*,
sink::SinkExt,
stream::{Fuse, FusedStream},
};
use nohash_hasher::IntMap;
use std::{fmt, io, sync::Arc, task::Poll};
pub use control::Control;
pub use stream::{Packet, State, Stream};
/// Arbitrary limit of our internal command channels.
///
/// Since each `mpsc::Sender` gets a guaranteed slot in a channel the
/// actual upper bound is this value + number of clones.
const MAX_COMMAND_BACKLOG: usize = 32;
type Result<T> = std::result::Result<T, ConnectionError>;
/// How the connection is used.
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
pub enum Mode {
/// Client to server connection.
Client,
/// Server to client connection.
Server,
}
/// The connection identifier.
///
/// Randomly generated, this is mainly intended to improve log output.
#[derive(Clone, Copy)]
pub(crate) struct Id(u32);
impl Id {
/// Create a random connection ID.
pub(crate) fn random() -> Self {
Id(rand::random())
}
}
impl fmt::Debug for Id {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{:08x}", self.0)
}
}
impl fmt::Display for Id {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{:08x}", self.0)
}
}
/// A Yamux connection object.
///
/// Wraps the underlying I/O resource and makes progress via its
/// [`Connection::next_stream`] method which must be called repeatedly
/// until `Ok(None)` signals EOF or an error is encountered.
pub struct Connection<T> {
id: Id,
mode: Mode,
config: Arc<Config>,
socket: Fuse<frame::Io<T>>,
next_id: u32,
streams: IntMap<StreamId, Stream>,
control_sender: mpsc::Sender<ControlCommand>,
control_receiver: Pausable<mpsc::Receiver<ControlCommand>>,
stream_sender: mpsc::Sender<StreamCommand>,
stream_receiver: mpsc::Receiver<StreamCommand>,
garbage: Vec<StreamId>, // see `Connection::garbage_collect()`
shutdown: Shutdown,
is_closed: bool,
}
/// `Control` to `Connection` commands.
#[derive(Debug)]
pub(crate) enum ControlCommand {
/// Open a new stream to the remote end.
OpenStream(oneshot::Sender<Result<Stream>>),
/// Close the whole connection.
CloseConnection(oneshot::Sender<()>),
}
/// `Stream` to `Connection` commands.
#[derive(Debug)]
pub(crate) enum StreamCommand {
/// A new frame should be sent to the remote.
SendFrame(Frame<Either<Data, WindowUpdate>>),
/// Close a stream.
CloseStream { id: StreamId, ack: bool },
}
/// Possible actions as a result of incoming frame handling.
#[derive(Debug)]
enum Action {
/// Nothing to be done.
None,
/// A new stream has been opened by the remote.
New(Stream, Option<Frame<WindowUpdate>>),
/// A window update should be sent to the remote.
Update(Frame<WindowUpdate>),
/// A ping should be answered.
Ping(Frame<Ping>),
/// A stream should be reset.
Reset(Frame<Data>),
/// The connection should be terminated.
Terminate(Frame<GoAway>),
}
/// This enum captures the various stages of shutting down the connection.
#[derive(Debug)]
enum Shutdown {
/// We are open for business.
NotStarted,
/// We have received a `ControlCommand::Close` and are shutting
/// down operations. The `Sender` will be informed once we are done.
InProgress(oneshot::Sender<()>),
/// The shutdown is complete and we are closed for good.
Complete,
}
impl Shutdown {
fn has_not_started(&self) -> bool {
if let Shutdown::NotStarted = self {
true
} else {
false
}
}
fn is_in_progress(&self) -> bool {
if let Shutdown::InProgress(_) = self {
true
} else {
false
}
}
fn is_complete(&self) -> bool {
if let Shutdown::Complete = self {
true
} else {
false
}
}
}
impl<T> fmt::Debug for Connection<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.debug_struct("Connection")
.field("id", &self.id)
.field("mode", &self.mode)
.field("streams", &self.streams.len())
.field("next_id", &self.next_id)
.field("is_closed", &self.is_closed)
.finish()
}
}
impl<T> fmt::Display for Connection<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"(Connection {} {:?} (streams {}))",
self.id,
self.mode,
self.streams.len()
)
}
}
impl<T: AsyncRead + AsyncWrite + Unpin> Connection<T> {
/// Create a new `Connection` from the given I/O resource.
pub fn new(socket: T, cfg: Config, mode: Mode) -> Self {
let id = Id::random();
log::debug!("new connection: {} ({:?})", id, mode);
let (stream_sender, stream_receiver) = mpsc::channel(MAX_COMMAND_BACKLOG);
let (control_sender, control_receiver) = mpsc::channel(MAX_COMMAND_BACKLOG);
let socket = frame::Io::new(id, socket, cfg.max_buffer_size).fuse();
Connection {
id,
mode,
config: Arc::new(cfg),
socket,
streams: IntMap::default(),
control_sender,
control_receiver: Pausable::new(control_receiver),
stream_sender,
stream_receiver,
next_id: match mode {
Mode::Client => 1,
Mode::Server => 2,
},
garbage: Vec::new(),
shutdown: Shutdown::NotStarted,
is_closed: false,
}
}
/// Get a controller for this connection.
pub fn control(&self) -> Control {
Control::new(self.control_sender.clone())
}
/// Get the next incoming stream, opened by the remote.
///
/// This must be called repeatedly in order to make progress.
/// Once `Ok(None)` or `Err(_)` is returned the connection is
/// considered closed and no further invocation of this method
/// must be attempted.
///
/// # Cancellation
///
/// Please note that if you poll the returned [`Future`] it *must
/// not be cancelled* but polled until [`Poll::Ready`] is returned.
pub async fn next_stream(&mut self) -> Result<Option<Stream>> {
if self.is_closed {
log::debug!("{}: connection is closed", self.id);
return Ok(None);
}
let result = self.next().await;
if let Ok(Some(_)) = result {
return result;
}
self.is_closed = true;
// At this point we are either at EOF or encountered an error.
// We close all streams and wake up the associated tasks. We also
// close and drain all receivers so no more commands can be
// submitted. The connection is then considered closed.
// Close and drain the control command receiver.
if !self.control_receiver.stream().is_terminated() {
self.control_receiver.stream().close();
self.control_receiver.unpause();
while let Some(cmd) = self.control_receiver.next().await {
match cmd {
ControlCommand::OpenStream(reply) => {
let _ = reply.send(Err(ConnectionError::Closed));
}
ControlCommand::CloseConnection(reply) => {
let _ = reply.send(());
}
}
}
}
self.drop_all_streams();
// Close and drain the stream command receiver.
if !self.stream_receiver.is_terminated() {
self.stream_receiver.close();
while let Some(_cmd) = self.stream_receiver.next().await {
// drop it
}
}
if let Err(ConnectionError::Closed) = result {
return Ok(None);
}
result
}
/// Get the next inbound `Stream` and make progress along the way.
///
/// This is called from `Connection::next_stream` instead of being a
/// public method itself in order to guarantee proper closing in
/// case of an error or at EOF.
async fn next(&mut self) -> Result<Option<Stream>> {
loop {
self.garbage_collect().await?;
// Wait for the frame sink to be ready or, if there is a pending
// write, for an incoming frame. I.e. as long as there is a pending
// write, we only read, unless a read results in needing to send a
// frame, in which case we must wait for the pending write to
// complete. When the frame sink is ready, we can proceed with
// waiting for a new stream or control command or another inbound
// frame.
let next_io_event = if self.socket.is_terminated() {
Either::Left(future::pending())
} else {
let socket = &mut self.socket;
let io = future::poll_fn(move |cx| {
if let Poll::Ready(res) = socket.poll_ready_unpin(cx) {
res.or(Err(ConnectionError::Closed))?;
return Poll::Ready(Result::Ok(IoEvent::OutboundReady));
}
// At this point we know the socket sink has a pending
// write, so we try to read the next frame instead.
let next_frame = futures::ready!(socket.poll_next_unpin(cx))
.transpose()
.map_err(ConnectionError::from);
Poll::Ready(Ok(IoEvent::Inbound(next_frame)))
});
Either::Right(io)
};
if let IoEvent::Inbound(frame) = next_io_event.await? {
if let Some(stream) = self.on_frame(frame).await? {
return Ok(Some(stream));
}
continue; // The socket sink still has a pending write.
}
// Getting this far implies that the socket is ready to accept
// a new frame, so we can now listen for new commands while waiting
// for the next inbound frame. To that end, for each channel and the
// socket we create a future that gets the next item. We will poll
// each future and if any one of them yields an item, we return the
// tuple of poll results which are then all processed.
//
// For terminated sources we create non-finishing futures.
// This guarantees that if the remaining futures are pending
// we properly wait until woken up because we actually can make
// progress.
let mut num_terminated = 0;
let next_frame = if self.socket.is_terminated() {
num_terminated += 1;
Either::Left(future::pending())
} else {
// Poll socket for next incoming frame, but also make sure any pending writes are properly flushed.
let socket = &mut self.socket;
let mut flush_done = false;
let next_frame = future::poll_fn(move |cx| {
if let Poll::Ready(res) = socket.poll_next_unpin(cx) {
return Poll::Ready(res);
}
// Prevent calling potentially heavy `flush` once it has completed.
if !flush_done {
match socket.poll_flush_unpin(cx) {
Poll::Ready(Ok(_)) => {
flush_done = true;
}
Poll::Ready(Err(err)) => {
return Poll::Ready(Some(Err(err.into())));
}
Poll::Pending => {}
}
}
Poll::Pending
});
Either::Right(next_frame)
};
let next_stream_command = if self.stream_receiver.is_terminated() {
num_terminated += 1;
Either::Left(future::pending())
} else {
Either::Right(self.stream_receiver.next())
};
let next_control_command = if self.control_receiver.is_terminated() {
num_terminated += 1;
Either::Left(future::pending())
} else {
Either::Right(self.control_receiver.next())
};
if num_terminated == 3 {
log::debug!("{}: socket and channels are terminated", self.id);
return Err(ConnectionError::Closed);
}
let combined_future = future::select(
future::select(next_stream_command, next_control_command),
next_frame,
);
match combined_future.await {
Either::Left((Either::Left((cmd, _)), _)) => self.on_stream_command(cmd).await?,
Either::Left((Either::Right((cmd, _)), _)) => self.on_control_command(cmd).await?,
Either::Right((frame, _)) => {
if let Some(stream) =
self.on_frame(frame.transpose().map_err(Into::into)).await?
{
return Ok(Some(stream));
}
}
}
}
}
/// Process a command from a `Control`.
///
/// We only process control commands if we are not in the process of closing
/// the connection. Only once we finished closing will we drain the remaining
/// commands and reply back that we are closed.
async fn on_control_command(&mut self, cmd: Option<ControlCommand>) -> Result<()> {
match cmd {
Some(ControlCommand::OpenStream(reply)) => {
if self.shutdown.is_complete() {
// We are already closed so just inform the control.
let _ = reply.send(Err(ConnectionError::Closed));
return Ok(());
}
if self.streams.len() >= self.config.max_num_streams {
log::error!("{}: maximum number of streams reached", self.id);
let _ = reply.send(Err(ConnectionError::TooManyStreams));
return Ok(());
}
log::trace!("{}: creating new outbound stream", self.id);
let id = self.next_stream_id()?;
let extra_credit = self.config.receive_window - DEFAULT_CREDIT;
if extra_credit > 0 {
let mut frame = Frame::window_update(id, extra_credit);
frame.header_mut().syn();
log::trace!("{}/{}: sending initial {}", self.id, id, frame.header());
self.socket
.feed(frame.into())
.await
.or(Err(ConnectionError::Closed))?
}
let stream = {
let config = self.config.clone();
let sender = self.stream_sender.clone();
let window = self.config.receive_window;
let mut stream =
Stream::new(id, self.id, config, window, DEFAULT_CREDIT, sender);
if extra_credit == 0 {
stream.set_flag(stream::Flag::Syn)
}
stream
};
if reply.send(Ok(stream.clone())).is_ok() {
log::debug!("{}: new outbound {} of {}", self.id, stream, self);
self.streams.insert(id, stream);
} else {
log::debug!("{}: open stream {} has been cancelled", self.id, id);
if extra_credit > 0 {
let mut header = Header::data(id, 0);
header.rst();
let frame = Frame::new(header);
log::trace!("{}/{}: sending reset", self.id, id);
self.socket
.feed(frame.into())
.await
.or(Err(ConnectionError::Closed))?
}
}
}
Some(ControlCommand::CloseConnection(reply)) => {
if self.shutdown.is_complete() {
// We are already closed so just inform the control.
let _ = reply.send(());
return Ok(());
}
// Handle initial close command by pausing the control command
// receiver and closing the stream command receiver. I.e. we
// wait for the stream commands to drain.
debug_assert!(self.shutdown.has_not_started());
self.shutdown = Shutdown::InProgress(reply);
log::trace!("{}: shutting down connection", self.id);
self.control_receiver.pause();
self.stream_receiver.close()
}
None => {
// We only get here after the whole connection shutdown is complete.
// No further processing of commands of any kind or incoming frames
// will happen.
debug_assert!(self.shutdown.is_complete());
self.socket
.get_mut()
.close()
.await
.or(Err(ConnectionError::Closed))?;
return Err(ConnectionError::Closed);
}
}
Ok(())
}
/// Process a command from one of our `Stream`s.
async fn on_stream_command(&mut self, cmd: Option<StreamCommand>) -> Result<()> {
match cmd {
Some(StreamCommand::SendFrame(frame)) => {
log::trace!(
"{}/{}: sending: {}",
self.id,
frame.header().stream_id(),
frame.header()
);
self.socket
.feed(frame.into())
.await
.or(Err(ConnectionError::Closed))?
}
Some(StreamCommand::CloseStream { id, ack }) => {
log::trace!("{}/{}: sending close", self.id, id);
let mut header = Header::data(id, 0);
header.fin();
if ack {
header.ack()
}
let frame = Frame::new(header);
self.socket
.feed(frame.into())
.await
.or(Err(ConnectionError::Closed))?
}
None => {
// We only get to this point when `self.stream_receiver`
// was closed which only happens in response to a close control
// command. Now that we are at the end of the stream command queue,
// we send the final term frame to the remote and complete the
// closure by closing the already paused control command receiver.
debug_assert!(self.shutdown.is_in_progress());
log::debug!("{}: sending term", self.id);
let frame = Frame::term();
self.socket
.feed(frame.into())
.await
.or(Err(ConnectionError::Closed))?;
let shutdown = std::mem::replace(&mut self.shutdown, Shutdown::Complete);
if let Shutdown::InProgress(tx) = shutdown {
// Inform the `Control` that initiated the shutdown.
let _ = tx.send(());
}
debug_assert!(self.control_receiver.is_paused());
self.control_receiver.unpause();
self.control_receiver.stream().close()
}
}
Ok(())
}
/// Process the result of reading from the socket.
///
/// Unless `frame` is `Ok(Some(_))` we will assume the connection got closed
/// and return a corresponding error, which terminates the connection.
/// Otherwise we process the frame and potentially return a new `Stream`
/// if one was opened by the remote.
async fn on_frame(&mut self, frame: Result<Option<Frame<()>>>) -> Result<Option<Stream>> {
match frame {
Ok(Some(frame)) => {
log::trace!("{}: received: {}", self.id, frame.header());
let action = match frame.header().tag() {
Tag::Data => self.on_data(frame.into_data()),
Tag::WindowUpdate => self.on_window_update(&frame.into_window_update()),
Tag::Ping => self.on_ping(&frame.into_ping()),
Tag::GoAway => return Err(ConnectionError::Closed),
};
match action {
Action::None => {}
Action::New(stream, update) => {
log::trace!("{}: new inbound {} of {}", self.id, stream, self);
if let Some(f) = update {
log::trace!("{}/{}: sending update", self.id, f.header().stream_id());
self.socket
.feed(f.into())
.await
.or(Err(ConnectionError::Closed))?
}
return Ok(Some(stream));
}
Action::Update(f) => {
log::trace!("{}: sending update: {:?}", self.id, f.header());
self.socket
.feed(f.into())
.await
.or(Err(ConnectionError::Closed))?
}
Action::Ping(f) => {
log::trace!("{}/{}: pong", self.id, f.header().stream_id());
self.socket
.feed(f.into())
.await
.or(Err(ConnectionError::Closed))?
}
Action::Reset(f) => {
log::trace!("{}/{}: sending reset", self.id, f.header().stream_id());
self.socket
.feed(f.into())
.await
.or(Err(ConnectionError::Closed))?
}
Action::Terminate(f) => {
log::trace!("{}: sending term", self.id);
self.socket
.feed(f.into())
.await
.or(Err(ConnectionError::Closed))?
}
}
Ok(None)
}
Ok(None) => {
log::debug!("{}: socket eof", self.id);
Err(ConnectionError::Closed)
}
Err(e) if e.io_kind() == Some(io::ErrorKind::ConnectionReset) => {
log::debug!("{}: connection reset", self.id);
Err(ConnectionError::Closed)
}
Err(e) => {
log::error!("{}: socket error: {}", self.id, e);
Err(e)
}
}
}
fn on_data(&mut self, frame: Frame<Data>) -> Action {
let stream_id = frame.header().stream_id();
if frame.header().flags().contains(header::RST) {
// stream reset
if let Some(s) = self.streams.get_mut(&stream_id) {
let mut shared = s.shared();
shared.update_state(self.id, stream_id, State::Closed);
if let Some(w) = shared.reader.take() {
w.wake()
}
if let Some(w) = shared.writer.take() {
w.wake()
}
}
return Action::None;
}
let is_finish = frame.header().flags().contains(header::FIN); // half-close
if frame.header().flags().contains(header::SYN) {
// new stream
if !self.is_valid_remote_id(stream_id, Tag::Data) {
log::error!("{}: invalid stream id {}", self.id, stream_id);
return Action::Terminate(Frame::protocol_error());
}
if frame.body().len() > DEFAULT_CREDIT as usize {
log::error!(
"{}/{}: 1st body of stream exceeds default credit",
self.id,
stream_id
);
return Action::Terminate(Frame::protocol_error());
}
if self.streams.contains_key(&stream_id) {
log::error!("{}/{}: stream already exists", self.id, stream_id);
return Action::Terminate(Frame::protocol_error());
}
if self.streams.len() == self.config.max_num_streams {
log::error!("{}: maximum number of streams reached", self.id);
return Action::Terminate(Frame::internal_error());
}
let mut stream = {
let config = self.config.clone();
let credit = DEFAULT_CREDIT;
let sender = self.stream_sender.clone();
Stream::new(stream_id, self.id, config, credit, credit, sender)
};
let mut window_update = None;
{
let mut shared = stream.shared();
if is_finish {
shared.update_state(self.id, stream_id, State::RecvClosed);
}
shared.window = shared.window.saturating_sub(frame.body_len());
shared.buffer.push(frame.into_body());
if matches!(self.config.window_update_mode, WindowUpdateMode::OnReceive) {
if let Some(credit) = shared.next_window_update() {
shared.window += credit;
let mut frame = Frame::window_update(stream_id, credit);
frame.header_mut().ack();
window_update = Some(frame)
}
}
}
if window_update.is_none() {
stream.set_flag(stream::Flag::Ack)
}
self.streams.insert(stream_id, stream.clone());
return Action::New(stream, window_update);
}
if let Some(stream) = self.streams.get_mut(&stream_id) {
let mut shared = stream.shared();
if frame.body().len() > shared.window as usize {
log::error!(
"{}/{}: frame body larger than window of stream",
self.id,
stream_id
);
return Action::Terminate(Frame::protocol_error());
}
if is_finish {
shared.update_state(self.id, stream_id, State::RecvClosed);
}
let max_buffer_size = self.config.max_buffer_size;
if shared.buffer.len() >= max_buffer_size {
log::error!(
"{}/{}: buffer of stream grows beyond limit",
self.id,
stream_id
);
let mut header = Header::data(stream_id, 0);
header.rst();
return Action::Reset(Frame::new(header));
}
shared.window = shared.window.saturating_sub(frame.body_len());
shared.buffer.push(frame.into_body());
if let Some(w) = shared.reader.take() {
w.wake()
}
if matches!(self.config.window_update_mode, WindowUpdateMode::OnReceive) {
if let Some(credit) = shared.next_window_update() {
shared.window += credit;
let frame = Frame::window_update(stream_id, credit);
return Action::Update(frame);
}
}
} else {
log::trace!(
"{}/{}: data frame for unknown stream, possibly dropped earlier: {:?}",
self.id,
stream_id,
frame
);
// We do not consider this a protocol violation and thus do not send a stream reset
// because we may still be processing pending `StreamCommand`s of this stream that were
// sent before it has been dropped and "garbage collected". Such a stream reset would
// interfere with the frames that still need to be sent, causing premature stream
// termination for the remote.
//
// See https://github.com/paritytech/yamux/issues/110 for details.
}
Action::None
}
fn on_window_update(&mut self, frame: &Frame<WindowUpdate>) -> Action {
let stream_id = frame.header().stream_id();
if frame.header().flags().contains(header::RST) {
// stream reset
if let Some(s) = self.streams.get_mut(&stream_id) {
let mut shared = s.shared();
shared.update_state(self.id, stream_id, State::Closed);
if let Some(w) = shared.reader.take() {
w.wake()
}
if let Some(w) = shared.writer.take() {
w.wake()
}
}
return Action::None;
}
let is_finish = frame.header().flags().contains(header::FIN); // half-close
if frame.header().flags().contains(header::SYN) {
// new stream
if !self.is_valid_remote_id(stream_id, Tag::WindowUpdate) {
log::error!("{}: invalid stream id {}", self.id, stream_id);
return Action::Terminate(Frame::protocol_error());
}
if self.streams.contains_key(&stream_id) {
log::error!("{}/{}: stream already exists", self.id, stream_id);
return Action::Terminate(Frame::protocol_error());
}
if self.streams.len() == self.config.max_num_streams {
log::error!("{}: maximum number of streams reached", self.id);
return Action::Terminate(Frame::protocol_error());
}
let stream = {
let credit = frame.header().credit() + DEFAULT_CREDIT;
let config = self.config.clone();
let sender = self.stream_sender.clone();
let mut stream =
Stream::new(stream_id, self.id, config, DEFAULT_CREDIT, credit, sender);
stream.set_flag(stream::Flag::Ack);
stream
};
if is_finish {
stream
.shared()
.update_state(self.id, stream_id, State::RecvClosed);
}
self.streams.insert(stream_id, stream.clone());
return Action::New(stream, None);
}
if let Some(stream) = self.streams.get_mut(&stream_id) {
let mut shared = stream.shared();
shared.credit += frame.header().credit();
if is_finish {
shared.update_state(self.id, stream_id, State::RecvClosed);
}
if let Some(w) = shared.writer.take() {
w.wake()
}
} else {
log::trace!(
"{}/{}: window update for unknown stream, possibly dropped earlier: {:?}",
self.id,
stream_id,
frame
);
// We do not consider this a protocol violation and thus do not send a stream reset
// because we may still be processing pending `StreamCommand`s of this stream that were
// sent before it has been dropped and "garbage collected". Such a stream reset would
// interfere with the frames that still need to be sent, causing premature stream
// termination for the remote.
//
// See https://github.com/paritytech/yamux/issues/110 for details.
}
Action::None
}
fn on_ping(&mut self, frame: &Frame<Ping>) -> Action {
let stream_id = frame.header().stream_id();
if frame.header().flags().contains(header::ACK) {
// pong
return Action::None;
}
if stream_id == CONNECTION_ID || self.streams.contains_key(&stream_id) {
let mut hdr = Header::ping(frame.header().nonce());
hdr.ack();
return Action::Ping(Frame::new(hdr));
}
log::trace!(
"{}/{}: ping for unknown stream, possibly dropped earlier: {:?}",
self.id,
stream_id,
frame
);
// We do not consider this a protocol violation and thus do not send a stream reset because
// we may still be processing pending `StreamCommand`s of this stream that were sent before
// it has been dropped and "garbage collected". Such a stream reset would interfere with the
// frames that still need to be sent, causing premature stream termination for the remote.
//
// See https://github.com/paritytech/yamux/issues/110 for details.
Action::None
}
fn next_stream_id(&mut self) -> Result<StreamId> {
let proposed = StreamId::new(self.next_id);
self.next_id = self
.next_id
.checked_add(2)
.ok_or(ConnectionError::NoMoreStreamIds)?;
match self.mode {
Mode::Client => assert!(proposed.is_client()),
Mode::Server => assert!(proposed.is_server()),
}
Ok(proposed)
}
// Check if the given stream ID is valid w.r.t. the provided tag and our connection mode.
fn is_valid_remote_id(&self, id: StreamId, tag: Tag) -> bool {
if tag == Tag::Ping || tag == Tag::GoAway {
return id.is_session();
}
match self.mode {
Mode::Client => id.is_server(),
Mode::Server => id.is_client(),
}
}
/// Remove stale streams and send necessary messages to the remote.
///
/// If we ever get async destructors we can replace this with streams
/// sending a proper command when dropped.
async fn garbage_collect(&mut self) -> Result<()> {
let conn_id = self.id;
let win_update_mode = self.config.window_update_mode;
for stream in self.streams.values_mut() {
if stream.strong_count() > 1 {
continue;
}
log::trace!("{}: removing dropped {}", conn_id, stream);
let stream_id = stream.id();
let frame = {
let mut shared = stream.shared();
let frame = match shared.update_state(conn_id, stream_id, State::Closed) {
// The stream was dropped without calling `poll_close`.
// We reset the stream to inform the remote of the closure.
State::Open => {
let mut header = Header::data(stream_id, 0);
header.rst();
Some(Frame::new(header))
}
// The stream was dropped without calling `poll_close`.
// We have already received a FIN from remote and send one
// back which closes the stream for good.
State::RecvClosed => {
let mut header = Header::data(stream_id, 0);
header.fin();
Some(Frame::new(header))
}
// The stream was properly closed. We either already have
// or will at some later point send our FIN frame.
// The remote may be out of credit though and blocked on
// writing more data. We may need to reset the stream.
State::SendClosed => {
if win_update_mode == WindowUpdateMode::OnRead && shared.window == 0 {
// The remote may be waiting for a window update
// which we will never send, so reset the stream now.
let mut header = Header::data(stream_id, 0);
header.rst();
Some(Frame::new(header))
} else {
// The remote has either still credit or will be given more
// (due to an enqueued window update or because the update
// mode is `OnReceive`) or we already have inbound frames in
// the socket buffer which will be processed later. In any
// case we will reply with an RST in `Connection::on_data`
// because the stream will no longer be known.
None
}
}
// The stream was properly closed. We either already have
// or will at some later point send our FIN frame. The
// remote end has already done so in the past.
State::Closed => None,
};
if let Some(w) = shared.reader.take() {
w.wake()
}
if let Some(w) = shared.writer.take() {
w.wake()
}
frame
};
if let Some(f) = frame {
log::trace!("{}/{}: sending: {}", self.id, stream_id, f.header());
self.socket
.feed(f.into())
.await
.or(Err(ConnectionError::Closed))?
}
self.garbage.push(stream_id)
}
for id in self.garbage.drain(..) {
self.streams.remove(&id);
}
Ok(())
}
}
impl<T> Connection<T> {
/// Close and drop all `Stream`s and wake any pending `Waker`s.
fn drop_all_streams(&mut self) {
for (id, s) in self.streams.drain() {
let mut shared = s.shared();
shared.update_state(self.id, id, State::Closed);
if let Some(w) = shared.reader.take() {
w.wake()
}
if let Some(w) = shared.writer.take() {
w.wake()
}
}
}
}
impl<T> Drop for Connection<T> {
fn drop(&mut self) {
self.drop_all_streams()
}
}
/// Events related to reading from or writing to the underlying socket.
enum IoEvent {
/// A new inbound frame arrived.
Inbound(Result<Option<Frame<()>>>),
/// We can continue sending frames.
OutboundReady,
}
/// Turn a Yamux [`Connection`] into a [`futures::Stream`].
pub fn into_stream<T>(c: Connection<T>) -> impl futures::stream::Stream<Item = Result<Stream>>
where
T: AsyncRead + AsyncWrite + Unpin,
{
futures::stream::unfold(c, |mut c| async {
match c.next_stream().await {
Ok(None) => None,
Ok(Some(stream)) => Some((Ok(stream), c)),
Err(e) => Some((Err(e), c)),
}
})
}