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//! Implements a registry of modules for a store.
#[cfg(feature = "component-model")]
use crate::component::Component;
use crate::{FrameInfo, Module};
use once_cell::sync::Lazy;
use std::{
collections::BTreeMap,
sync::{Arc, RwLock},
};
use wasmtime_environ::TrapCode;
#[cfg(feature = "component-model")]
use wasmtime_environ::{
component::{AlwaysTrapInfo, RuntimeAlwaysTrapIndex},
PrimaryMap,
};
use wasmtime_jit::CompiledModule;
use wasmtime_runtime::{ModuleInfo, VMCallerCheckedAnyfunc, VMTrampoline};
/// Used for registering modules with a store.
///
/// Note that the primary reason for this registry is to ensure that everything
/// in `Module` is kept alive for the duration of a `Store`. At this time we
/// need "basically everything" within a `Module` to stay alive once it's
/// instantiated within a store. While there's some smaller portions that could
/// theoretically be omitted as they're not needed by the store they're
/// currently small enough to not worry much about.
#[derive(Default)]
pub struct ModuleRegistry {
// Keyed by the end address of the module's code in memory.
//
// The value here is the start address and the module/component it
// corresponds to.
modules_with_code: BTreeMap<usize, (usize, ModuleOrComponent)>,
// Preserved for keeping data segments alive or similar
modules_without_code: Vec<Module>,
}
enum ModuleOrComponent {
Module(Module),
#[cfg(feature = "component-model")]
Component(Component),
}
fn start(module: &Module) -> usize {
assert!(!module.compiled_module().code().is_empty());
module.compiled_module().code().as_ptr() as usize
}
impl ModuleRegistry {
/// Fetches information about a registered module given a program counter value.
pub fn lookup_module(&self, pc: usize) -> Option<&dyn ModuleInfo> {
self.module(pc).map(|(m, _)| m.module_info())
}
fn module(&self, pc: usize) -> Option<(&Module, usize)> {
match self.module_or_component(pc)? {
(ModuleOrComponent::Module(m), offset) => Some((m, offset)),
#[cfg(feature = "component-model")]
(ModuleOrComponent::Component(_), _) => None,
}
}
fn module_or_component(&self, pc: usize) -> Option<(&ModuleOrComponent, usize)> {
let (end, (start, module)) = self.modules_with_code.range(pc..).next()?;
if pc < *start || *end < pc {
return None;
}
Some((module, pc - *start))
}
/// Registers a new module with the registry.
pub fn register_module(&mut self, module: &Module) {
let compiled_module = module.compiled_module();
// If there's not actually any functions in this module then we may
// still need to preserve it for its data segments. Instances of this
// module will hold a pointer to the data stored in the module itself,
// and for schemes that perform lazy initialization which could use the
// module in the future. For that reason we continue to register empty
// modules and retain them.
if compiled_module.finished_functions().len() == 0 {
self.modules_without_code.push(module.clone());
} else {
// The module code range is exclusive for end, so make it inclusive as it
// may be a valid PC value
let start_addr = start(module);
let end_addr = start_addr + compiled_module.code().len() - 1;
self.register(
start_addr,
end_addr,
ModuleOrComponent::Module(module.clone()),
);
}
}
#[cfg(feature = "component-model")]
pub fn register_component(&mut self, component: &Component) {
// If there's no text section associated with this component (e.g. no
// lowered functions) then there's nothing to register, otherwise it's
// registered along the same lines as modules above.
//
// Note that empty components don't need retaining here since it doesn't
// have data segments like empty modules.
let text = component.text();
if text.is_empty() {
return;
}
let start = text.as_ptr() as usize;
self.register(
start,
start + text.len() - 1,
ModuleOrComponent::Component(component.clone()),
);
}
/// Registers a new module with the registry.
fn register(&mut self, start_addr: usize, end_addr: usize, item: ModuleOrComponent) {
// Ensure the module isn't already present in the registry
// This is expected when a module is instantiated multiple times in the
// same store
if let Some((other_start, _)) = self.modules_with_code.get(&end_addr) {
assert_eq!(*other_start, start_addr);
return;
}
// Assert that this module's code doesn't collide with any other
// registered modules
if let Some((_, (prev_start, _))) = self.modules_with_code.range(start_addr..).next() {
assert!(*prev_start > end_addr);
}
if let Some((prev_end, _)) = self.modules_with_code.range(..=start_addr).next_back() {
assert!(*prev_end < start_addr);
}
let prev = self.modules_with_code.insert(end_addr, (start_addr, item));
assert!(prev.is_none());
}
/// Looks up a trampoline from an anyfunc.
pub fn lookup_trampoline(&self, anyfunc: &VMCallerCheckedAnyfunc) -> Option<VMTrampoline> {
let signatures = match self
.module_or_component(anyfunc.func_ptr.as_ptr() as usize)?
.0
{
ModuleOrComponent::Module(m) => m.signatures(),
#[cfg(feature = "component-model")]
ModuleOrComponent::Component(c) => c.signatures(),
};
signatures.trampoline(anyfunc.type_index)
}
/// Fetches trap information about a program counter in a backtrace.
pub fn lookup_trap_code(&self, pc: usize) -> Option<TrapCode> {
match self.module_or_component(pc)? {
(ModuleOrComponent::Module(module), offset) => {
wasmtime_environ::lookup_trap_code(module.compiled_module().trap_data(), offset)
}
#[cfg(feature = "component-model")]
(ModuleOrComponent::Component(component), offset) => component.lookup_trap_code(offset),
}
}
/// Fetches frame information about a program counter in a backtrace.
///
/// Returns an object if this `pc` is known to some previously registered
/// module, or returns `None` if no information can be found. The first
/// boolean returned indicates whether the original module has unparsed
/// debug information due to the compiler's configuration. The second
/// boolean indicates whether the engine used to compile this module is
/// using environment variables to control debuginfo parsing.
pub(crate) fn lookup_frame_info(&self, pc: usize) -> Option<(FrameInfo, &Module)> {
match self.module_or_component(pc)? {
(ModuleOrComponent::Module(module), offset) => {
let info = FrameInfo::new(module, offset)?;
Some((info, module))
}
#[cfg(feature = "component-model")]
(ModuleOrComponent::Component(_), _) => {
// FIXME: should investigate whether it's worth preserving
// frame information on a `Component` to resolve a frame here.
// Note that this can be traced back to either a lowered
// function via a trampoline or an "always trap" function at
// this time which may be useful debugging information to have.
None
}
}
}
}
// This is the global module registry that stores information for all modules
// that are currently in use by any `Store`.
//
// The purpose of this map is to be called from signal handlers to determine
// whether a program counter is a wasm trap or not. Specifically macOS has
// no contextual information about the thread available, hence the necessity
// for global state rather than using thread local state.
//
// This is similar to `ModuleRegistry` except that it has less information and
// supports removal. Any time anything is registered with a `ModuleRegistry`
// it is also automatically registered with the singleton global module
// registry. When a `ModuleRegistry` is destroyed then all of its entries
// are removed from the global module registry.
static GLOBAL_MODULES: Lazy<RwLock<GlobalModuleRegistry>> = Lazy::new(Default::default);
type GlobalModuleRegistry = BTreeMap<usize, (usize, TrapInfo)>;
#[derive(Clone)]
enum TrapInfo {
Module(Arc<CompiledModule>),
#[cfg(feature = "component-model")]
Component(Arc<Vec<u32>>),
}
/// Returns whether the `pc`, according to globally registered information,
/// is a wasm trap or not.
pub fn is_wasm_trap_pc(pc: usize) -> bool {
let (trap_info, text_offset) = {
let all_modules = GLOBAL_MODULES.read().unwrap();
let (end, (start, module)) = match all_modules.range(pc..).next() {
Some(info) => info,
None => return false,
};
if pc < *start || *end < pc {
return false;
}
(module.clone(), pc - *start)
};
match trap_info {
TrapInfo::Module(module) => {
wasmtime_environ::lookup_trap_code(module.trap_data(), text_offset).is_some()
}
#[cfg(feature = "component-model")]
TrapInfo::Component(traps) => {
let offset = u32::try_from(text_offset).unwrap();
traps.binary_search(&offset).is_ok()
}
}
}
/// Registers a new region of code.
///
/// Must not have been previously registered and must be `unregister`'d to
/// prevent leaking memory.
///
/// This is required to enable traps to work correctly since the signal handler
/// will lookup in the `GLOBAL_MODULES` list to determine which a particular pc
/// is a trap or not.
pub fn register_module(module: &Arc<CompiledModule>) {
let code = module.code();
if code.is_empty() {
return;
}
let start = code.as_ptr() as usize;
let end = start + code.len() - 1;
let prev = GLOBAL_MODULES
.write()
.unwrap()
.insert(end, (start, TrapInfo::Module(module.clone())));
assert!(prev.is_none());
}
/// Unregisters a module from the global map.
///
/// Must have been previously registered with `register`.
pub fn unregister_module(module: &Arc<CompiledModule>) {
let code = module.code();
if code.is_empty() {
return;
}
let end = (code.as_ptr() as usize) + code.len() - 1;
let module = GLOBAL_MODULES.write().unwrap().remove(&end);
assert!(module.is_some());
}
/// Same as `register_module`, but for components
#[cfg(feature = "component-model")]
pub fn register_component(text: &[u8], traps: &PrimaryMap<RuntimeAlwaysTrapIndex, AlwaysTrapInfo>) {
if text.is_empty() {
return;
}
let start = text.as_ptr() as usize;
let end = start + text.len();
let info = Arc::new(
traps
.iter()
.map(|(_, info)| info.info.start + info.trap_offset)
.collect::<Vec<_>>(),
);
let prev = GLOBAL_MODULES
.write()
.unwrap()
.insert(end, (start, TrapInfo::Component(info)));
assert!(prev.is_none());
}
/// Same as `unregister_module`, but for components
#[cfg(feature = "component-model")]
pub fn unregister_component(text: &[u8]) {
if text.is_empty() {
return;
}
let start = text.as_ptr() as usize;
let end = start + text.len();
let info = GLOBAL_MODULES.write().unwrap().remove(&end);
assert!(info.is_some());
}
#[test]
fn test_frame_info() -> Result<(), anyhow::Error> {
use crate::*;
let mut store = Store::<()>::default();
let module = Module::new(
store.engine(),
r#"
(module
(func (export "add") (param $x i32) (param $y i32) (result i32) (i32.add (local.get $x) (local.get $y)))
(func (export "sub") (param $x i32) (param $y i32) (result i32) (i32.sub (local.get $x) (local.get $y)))
(func (export "mul") (param $x i32) (param $y i32) (result i32) (i32.mul (local.get $x) (local.get $y)))
(func (export "div_s") (param $x i32) (param $y i32) (result i32) (i32.div_s (local.get $x) (local.get $y)))
(func (export "div_u") (param $x i32) (param $y i32) (result i32) (i32.div_u (local.get $x) (local.get $y)))
(func (export "rem_s") (param $x i32) (param $y i32) (result i32) (i32.rem_s (local.get $x) (local.get $y)))
(func (export "rem_u") (param $x i32) (param $y i32) (result i32) (i32.rem_u (local.get $x) (local.get $y)))
)
"#,
)?;
// Create an instance to ensure the frame information is registered.
Instance::new(&mut store, &module, &[])?;
for (i, alloc) in module.compiled_module().finished_functions() {
let (start, end) = unsafe {
let ptr = (*alloc).as_ptr();
let len = (*alloc).len();
(ptr as usize, ptr as usize + len)
};
for pc in start..end {
let (frame, _) = store
.as_context()
.0
.modules()
.lookup_frame_info(pc)
.unwrap();
assert!(
frame.func_index() == i.as_u32(),
"lookup of {:#x} returned {}, expected {}",
pc,
frame.func_index(),
i.as_u32()
);
}
}
Ok(())
}