pub struct Engine { /* private fields */ }
Expand description
An Engine
which is a global context for compilation and management of wasm
modules.
An engine can be safely shared across threads and is a cheap cloneable handle to the actual engine. The engine itself will be deallocated once all references to it have gone away.
Engines store global configuration preferences such as compilation settings, enabled features, etc. You’ll likely only need at most one of these for a program.
Engines and Clone
Using clone
on an Engine
is a cheap operation. It will not create an
entirely new engine, but rather just a new reference to the existing engine.
In other words it’s a shallow copy, not a deep copy.
Engines and Default
You can create an engine with default configuration settings using
Engine::default()
. Be sure to consult the documentation of Config
for
default settings.
Implementations§
source§impl Engine
impl Engine
sourcepub fn new(config: &Config) -> Result<Engine>
pub fn new(config: &Config) -> Result<Engine>
Creates a new Engine
with the specified compilation and
configuration settings.
Errors
This method can fail if the config
is invalid or some
configurations are incompatible.
For example, feature reference_types
will need to set
the compiler setting enable_safepoints
and unwind_info
to true
, but explicitly disable these two compiler settings
will cause errors.
sourcepub fn tls_eager_initialize()
pub fn tls_eager_initialize()
Eagerly initialize thread-local functionality shared by all Engine
s.
Wasmtime’s implementation on some platforms may involve per-thread setup that needs to happen whenever WebAssembly is invoked. This setup can take on the order of a few hundred microseconds, whereas the overhead of calling WebAssembly is otherwise on the order of a few nanoseconds. This setup cost is paid once per-OS-thread. If your application is sensitive to the latencies of WebAssembly function calls, even those that happen first on a thread, then this function can be used to improve the consistency of each call into WebAssembly by explicitly frontloading the cost of the one-time setup per-thread.
Note that this function is not required to be called in any embedding. Wasmtime will automatically initialize thread-local-state as necessary on calls into WebAssembly. This is provided for use cases where the latency of WebAssembly calls are extra-important, which is not necessarily true of all embeddings.
sourcepub fn same(a: &Engine, b: &Engine) -> bool
pub fn same(a: &Engine, b: &Engine) -> bool
Returns whether the engine a
and b
refer to the same configuration.
sourcepub fn increment_epoch(&self)
pub fn increment_epoch(&self)
Increments the epoch.
When using epoch-based interruption, currently-executing Wasm
code within this engine will trap or yield “soon” when the
epoch deadline is reached or exceeded. (The configuration, and
the deadline, are set on the Store
.) The intent of the
design is for this method to be called by the embedder at some
regular cadence, for example by a thread that wakes up at some
interval, or by a signal handler.
See Config::epoch_interruption
for an introduction to epoch-based interruption and pointers
to the other relevant methods.
Signal Safety
This method is signal-safe: it does not make any syscalls, and performs only an atomic increment to the epoch value in memory.
sourcepub fn precompile_module(&self, bytes: &[u8]) -> Result<Vec<u8>>
pub fn precompile_module(&self, bytes: &[u8]) -> Result<Vec<u8>>
Ahead-of-time (AOT) compiles a WebAssembly module.
The bytes
provided must be in one of two formats:
- A binary-encoded WebAssembly module. This is always supported.
- A text-encoded instance of the WebAssembly text format.
This is only supported when the
wat
feature of this crate is enabled. If this is supplied then the text format will be parsed before validation. Note that thewat
feature is enabled by default.
This method may be used to compile a module for use with a different target
host. The output of this method may be used with
Module::deserialize
on hosts compatible
with the Config
associated with this Engine
.
The output of this method is safe to send to another host machine for later
execution. As the output is already a compiled module, translation and code
generation will be skipped and this will improve the performance of constructing
a Module
from the output of this method.