pub trait Destroy<AccountId>: Inspect<AccountId> {
// Required methods
fn start_destroy(
id: Self::AssetId,
maybe_check_owner: Option<AccountId>
) -> DispatchResult;
fn destroy_accounts(
id: Self::AssetId,
max_items: u32
) -> Result<u32, DispatchError>;
fn destroy_approvals(
id: Self::AssetId,
max_items: u32
) -> Result<u32, DispatchError>;
fn finish_destroy(id: Self::AssetId) -> DispatchResult;
}
Expand description
Trait for providing the ability to destroy existing fungible assets.
Required Methods§
sourcefn start_destroy(
id: Self::AssetId,
maybe_check_owner: Option<AccountId>
) -> DispatchResult
fn start_destroy( id: Self::AssetId, maybe_check_owner: Option<AccountId> ) -> DispatchResult
Start the destruction an existing fungible asset.
id
: TheAssetId
to be destroyed. successfully.maybe_check_owner
: An optional account id that can be used to authorize the destroy command. If not provided, no authorization checks will be performed before destroying asset.
sourcefn destroy_accounts(
id: Self::AssetId,
max_items: u32
) -> Result<u32, DispatchError>
fn destroy_accounts( id: Self::AssetId, max_items: u32 ) -> Result<u32, DispatchError>
Destroy all accounts associated with a given asset.
destroy_accounts
should only be called after start_destroy
has been called, and the
asset is in a Destroying
state
id
: The identifier of the asset to be destroyed. This must identify an existing asset.max_items
: The maximum number of accounts to be destroyed for a given call of the function. This value should be small enough to allow the operation fit into a logical block.
Response:
- u32: Total number of approvals which were actually destroyed
Due to weight restrictions, this function may need to be called multiple
times to fully destroy all approvals. It will destroy max_items
approvals at a
time.
sourcefn destroy_approvals(
id: Self::AssetId,
max_items: u32
) -> Result<u32, DispatchError>
fn destroy_approvals( id: Self::AssetId, max_items: u32 ) -> Result<u32, DispatchError>
Destroy all approvals associated with a given asset up to the max_items
destroy_approvals
should only be called after start_destroy
has been called, and the
asset is in a Destroying
state
id
: The identifier of the asset to be destroyed. This must identify an existing asset.max_items
: The maximum number of accounts to be destroyed for a given call of the function. This value should be small enough to allow the operation fit into a logical block.
Response:
- u32: Total number of approvals which were actually destroyed
Due to weight restrictions, this function may need to be called multiple
times to fully destroy all approvals. It will destroy max_items
approvals at a
time.
sourcefn finish_destroy(id: Self::AssetId) -> DispatchResult
fn finish_destroy(id: Self::AssetId) -> DispatchResult
Complete destroying asset and unreserve currency.
finish_destroy
should only be called after start_destroy
has been called, and the
asset is in a Destroying
state. All accounts or approvals should be destroyed before
hand.
id
: The identifier of the asset to be destroyed. This must identify an existing asset.