Struct cranelift_entity::EntityList
source · pub struct EntityList<T: EntityRef + ReservedValue> { /* private fields */ }
Expand description
A small list of entity references allocated from a pool.
An EntityList<T>
type provides similar functionality to Vec<T>
, but with some important
differences in the implementation:
- Memory is allocated from a
ListPool<T>
instead of the global heap. - The footprint of an entity list is 4 bytes, compared with the 24 bytes for
Vec<T>
. - An entity list doesn’t implement
Drop
, leaving it to the pool to manage memory.
The list pool is intended to be used as a LIFO allocator. After building up a larger data structure with many list references, the whole thing can be discarded quickly by clearing the pool.
Safety
Entity lists are not as safe to use as Vec<T>
, but they never jeopardize Rust’s memory safety
guarantees. These are the problems to be aware of:
- If you lose track of an entity list, its memory won’t be recycled until the pool is cleared. This can cause the pool to grow very large with leaked lists.
- If entity lists are used after their pool is cleared, they may contain garbage data, and modifying them may corrupt other lists in the pool.
- If an entity list is used with two different pool instances, both pools are likely to become corrupted.
Entity lists can be cloned, but that operation should only be used as part of cloning the whole function they belong to. Cloning an entity list does not allocate new memory for the clone. It creates an alias of the same memory.
Entity lists cannot be hashed and compared for equality because it’s not possible to compare the contents of the list without the pool reference.
Implementation
The EntityList
itself is designed to have the smallest possible footprint. This is important
because it is used inside very compact data structures like InstructionData
. The list
contains only a 32-bit index into the pool’s memory vector, pointing to the first element of
the list.
The pool is just a single Vec<T>
containing all of the allocated lists. Each list is
represented as three contiguous parts:
- The number of elements in the list.
- The list elements.
- Excess capacity elements.
The total size of the three parts is always a power of two, and the excess capacity is always as small as possible. This means that shrinking a list may cause the excess capacity to shrink if a smaller power-of-two size becomes available.
Both growing and shrinking a list may cause it to be reallocated in the pool vector.
The index stored in an EntityList
points to part 2, the list elements. The value 0 is
reserved for the empty list which isn’t allocated in the vector.
Implementations§
source§impl<T: EntityRef + ReservedValue> EntityList<T>
impl<T: EntityRef + ReservedValue> EntityList<T>
sourcepub fn from_slice(slice: &[T], pool: &mut ListPool<T>) -> Self
pub fn from_slice(slice: &[T], pool: &mut ListPool<T>) -> Self
Create a new list with the contents initialized from a slice.
sourcepub fn get(&self, index: usize, pool: &ListPool<T>) -> Option<T>
pub fn get(&self, index: usize, pool: &ListPool<T>) -> Option<T>
Get a single element from the list.
sourcepub fn as_mut_slice<'a>(&'a mut self, pool: &'a mut ListPool<T>) -> &'a mut [T]
pub fn as_mut_slice<'a>(&'a mut self, pool: &'a mut ListPool<T>) -> &'a mut [T]
Get the list as a mutable slice.
sourcepub fn get_mut<'a>(
&'a mut self,
index: usize,
pool: &'a mut ListPool<T>
) -> Option<&'a mut T>
pub fn get_mut<'a>( &'a mut self, index: usize, pool: &'a mut ListPool<T> ) -> Option<&'a mut T>
Get a mutable reference to a single element from the list.
sourcepub fn deep_clone(&self, pool: &mut ListPool<T>) -> Self
pub fn deep_clone(&self, pool: &mut ListPool<T>) -> Self
Create a deep clone of the list, which does not alias the original list.
sourcepub fn clear(&mut self, pool: &mut ListPool<T>)
pub fn clear(&mut self, pool: &mut ListPool<T>)
Removes all elements from the list.
The memory used by the list is put back in the pool.
sourcepub fn take(&mut self) -> Self
pub fn take(&mut self) -> Self
Take all elements from this list and return them as a new list. Leave this list empty.
This is the equivalent of Option::take()
.
sourcepub fn push(&mut self, element: T, pool: &mut ListPool<T>) -> usize
pub fn push(&mut self, element: T, pool: &mut ListPool<T>) -> usize
Appends an element to the back of the list. Returns the index where the element was inserted.
sourcepub fn from_iter<I>(elements: I, pool: &mut ListPool<T>) -> Selfwhere
I: IntoIterator<Item = T>,
pub fn from_iter<I>(elements: I, pool: &mut ListPool<T>) -> Selfwhere I: IntoIterator<Item = T>,
Constructs a list from an iterator.
sourcepub fn extend<I>(&mut self, elements: I, pool: &mut ListPool<T>)where
I: IntoIterator<Item = T>,
pub fn extend<I>(&mut self, elements: I, pool: &mut ListPool<T>)where I: IntoIterator<Item = T>,
Appends multiple elements to the back of the list.
sourcepub fn insert(&mut self, index: usize, element: T, pool: &mut ListPool<T>)
pub fn insert(&mut self, index: usize, element: T, pool: &mut ListPool<T>)
Inserts an element as position index
in the list, shifting all elements after it to the
right.
sourcepub fn remove(&mut self, index: usize, pool: &mut ListPool<T>)
pub fn remove(&mut self, index: usize, pool: &mut ListPool<T>)
Removes the element at position index
from the list. Potentially linear complexity.
sourcepub fn swap_remove(&mut self, index: usize, pool: &mut ListPool<T>)
pub fn swap_remove(&mut self, index: usize, pool: &mut ListPool<T>)
Removes the element at index
in constant time by switching it with the last element of
the list.
sourcepub fn truncate(&mut self, new_len: usize, pool: &mut ListPool<T>)
pub fn truncate(&mut self, new_len: usize, pool: &mut ListPool<T>)
Shortens the list down to len
elements.
Does nothing if the list is already shorter than len
.
sourcepub fn grow_at(&mut self, index: usize, count: usize, pool: &mut ListPool<T>)
pub fn grow_at(&mut self, index: usize, count: usize, pool: &mut ListPool<T>)
Grow the list by inserting count
elements at index
.
The new elements are not initialized, they will contain whatever happened to be in memory. Since the memory comes from the pool, this will be either zero entity references or whatever where in a previously deallocated list.
Trait Implementations§
source§impl<T: Clone + EntityRef + ReservedValue> Clone for EntityList<T>
impl<T: Clone + EntityRef + ReservedValue> Clone for EntityList<T>
source§fn clone(&self) -> EntityList<T>
fn clone(&self) -> EntityList<T>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<T: Debug + EntityRef + ReservedValue> Debug for EntityList<T>
impl<T: Debug + EntityRef + ReservedValue> Debug for EntityList<T>
source§impl<T: EntityRef + ReservedValue> Default for EntityList<T>
impl<T: EntityRef + ReservedValue> Default for EntityList<T>
Create an empty list.
source§impl<'de, T: EntityRef + ReservedValue> Deserialize<'de> for EntityList<T>
impl<'de, T: EntityRef + ReservedValue> Deserialize<'de> for EntityList<T>
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
source§impl<T: Hash + EntityRef + ReservedValue> Hash for EntityList<T>
impl<T: Hash + EntityRef + ReservedValue> Hash for EntityList<T>
source§impl<T: PartialEq + EntityRef + ReservedValue> PartialEq<EntityList<T>> for EntityList<T>
impl<T: PartialEq + EntityRef + ReservedValue> PartialEq<EntityList<T>> for EntityList<T>
source§fn eq(&self, other: &EntityList<T>) -> bool
fn eq(&self, other: &EntityList<T>) -> bool
self
and other
values to be equal, and is used
by ==
.